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InProceedings (Aufsatz / Paper einer Konferenz etc.) zugänglich unter
URN: urn:nbn:de:bsz:291-psydok-5541

Human 'sense of space', moving images and architecture

Schönhammer, Rainer

Quelle: (2004) Paper presented at the ?International Symposium Aesthetics and Architectural Composition, Dresden, 2004'
Dokument 1.pdf (22.697 KB) Dokument 2.pdf (5.302 KB)

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SWD-Schlagwörter: Visuelle Wahrnehmung , Bewegung , Bild , Architektur , Raumwahrnehmung
Freie Schlagwörter (Deutsch): optische Wahrnehmung , bewegte Bilder
APA Klassifikation: 223
Institut: Hochschule für Kunst und Design Halle
DDC-Sachgruppe: Künste, Bildende Kunst allgemein
Dokumentart: InProceedings (Aufsatz / Paper einer Konferenz etc.)
Sprache: Englisch
Erstellungsjahr: 2004
Publikationsdatum: 13.09.2005
Kurzfassung auf Englisch: The paper discusses possibilities and restrictions of the representation of built space in film and virtual reality. The presenter's approach combines phenomenological analysis, reference to traditional theories of aesthetic experience and more recent neurocognitive insights.
The 'sense of space' is constituted by multimode sensory stimulation changing according to the organism's movement relative to its environment. As a starting point, the paper considers some disturbances of the inherited interplay of vision and movement that take place while /watching cinema or being immersed in 3D virtual reality. The perceptual situation provided by moving images in many cases produces disorientation and dizziness. The presentation will focus on the impact of the visual flow produced by 'point of view shots' in the cinema and
analogue scenes in virtual reality on the human 'sense of space' and state of consciousness. Whereas the moving
pictures — in a certain respect — can make appropriate use of the resulting dizziness and disorientation, these mediaeffects
are not welcome in the context of the representation of built space.
Movie-makers (intuitively) learned how to counterbalance potentially disturbing effects that the visual flow produces
by means of the movement of the camera. For several reasons the most important 'antidote' to the effect of the
movement of the camera seems to be the depiction of moving objects (animals/machines) relative to the background
of the scene.
The strategies used by makers of commercial fiction-films to minimize disorientation of the film-viewer hint to some
possible ways of improving the design of virtual reality and films that aim to represent built space.
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